Corker-Marin, QuentinAdzhiev, ValeryPasko, AlexanderBernhard Thomaszewski and KangKang Yin and Rahul Narain2017-12-312017-12-312017978-1-4503-5091-4https://doi.org/10.1145/3099564.3108162https://diglib.eg.org:443/handle/10.1145/3099564-3108162This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D spacetime to 3D space.We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented.Computing methodologiesComputer graphicsProcedural animationShape analysisHybrid RepresentationSpaceTime BlendingCubism3D PrintingCubification and Animation of Artistic Shapes10.1145/3099564.3108162Quentin Corker-Marin, Valery Adzhiev, and Alexander Pasko-Computing methodologies - Computer graphics; Procedural animation; Shape analysis; Hybrid Representation, Space-Time Blending, Cubism, 3D Printing