Turner, Martin J.Nagella, SrikanthFowler, RonAllan, Robert J.Pasca, EdoaradoYang, EricaTao Ruan Wan and Franck Vidal2017-09-212017-09-212017978-3-03868-050-5https://doi.org/10.2312/cgvc.20171275https://diglib.eg.org:443/handle/10.2312/cgvc20171275This paper describes the timeline of use cases of large and remote display VEs (Virtual Environments), hosted by STFC (Science and Technology Facilities Council), which were linked to HPC (High Performance Computing) systems. Considered is the development and use in the last few years of putting the human back into the HPC loop and clarifying the main types of interaction and collaboration that have been re-explored. It describes a set of specific common modes of use as well as stages of development, categorising and explaining how best practice may be achieved.Computer GraphicsHardware ArchitecturePicture/Image GenerationGraphics UtilitiesApplication packagesMethodology and TechniquesHuman-in-the-Loop Visualisation Architecture for Monitoring Remote Compute10.2312/cgvc.2017127523-27