Schreck, CamilleRohmer, DamienJames, Doug L.Hahmann, StefanieCani, Marie-PauleLadislav Kavan and Chris Wojtan2016-07-102016-07-102016978-3-03868-009-31727-5288https://doi.org/10.2312/sca.20161238https://diglib.eg.org:443/handle/10.2312/sca20161238In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when manipulating or creasing paper by hand. Based on a run-time geometric analysis of the deforming surface, we identify resonating regions characterizing the sound being produced. Coupled to a fast analysis of the surrounding elements, the sound can be efficiently spatialized to take into account nearby wall or table reflectors. Finally, the sound is synthesized in real time using a pre-recorded database of frequency- and time-domain sound sources. Our synthesized sounds are evaluated by comparing them to recordings for a specific set of paper deformations.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismAnimationH.5.5 [Information Systems]Information Interfaces and PresentationSound and Music ComputingReal-Time Sound Synthesis for Paper Material Based on Geometric Analysis10.2312/sca.20161238211-220