Regla, Rodrigo StevensonRohmer, DamienBarthe, LoïcCani, Marie-PauleBerio, DanielBruckert, Alexandre2025-05-092025-05-092025978-3-03868-272-1https://doi.org/10.2312/exw.20251069https://diglib.eg.org/handle/10.2312/exw20251069We describe a new rendering technique for expressive liquid surface 2D animation that can be used on top of existing particlebased simulations. We introduce a hybrid particle model that carries both water and air density distribution and can evolve through particle history. These material quantities combined with the kinematics information are then used to generate a scalar field, which can be parameterized to create an implicit iso-surface capturing stylized geometry commonly seen in paintings and cartoons. We propose, in particular, to represent behavior highlighting the dynamical aspect of the scene, such as elongated droplet behavior and curl-like shapes found in breaking waves.Attribution 4.0 International LicenseCCS Concepts: Computing methodologies → Shape Modelling, Implicit surfacesComputing methodologies → Shape ModellingImplicit surfacesExpressive Rendering for 2D Animations of Liquids10.2312/exw.202510695 pages