Suzuki, YujinYem, VibolHirota, KoichiAmemiya, TomohiroKitazaki, MichiteruIkei, YasushiKakehi, Yasuaki and Hiyama, Atsushi2019-09-112019-09-112019978-3-03868-097-01727-530Xhttps://doi.org/10.2312/egve.20191295https://diglib.eg.org:443/handle/10.2312/egve20191295This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display was 45 °. Each has 0.6 m distant from the face. Two directions of turning motion: left and right, were visually presented. Result showed that airflow from any direction could reduce VR sickness. Moreover, we confirmed that the airflow presented in 45 ° from in front direction to the turning direction (left or right) enhanced the perception of vection.Humancentered computing → Human computer interaction (HCI) → Interaction paradigms → Virtual realityAirflow Presentation Method for Turning Motion Feedback in VR Environment10.2312/egve.2019129515-16