Torre, Eliana MariaPoce, AntonellaAndone, DianaTãtaru, Marius-CosminCampana, StefanoFerdani, DanieleGraf, HolgerGuidi, GabrieleHegarty, ZackaryPescarin, SofiaRemondino, Fabio2025-09-052025-09-052025978-3-03868-277-6https://doi.org/10.2312/dh.20253220https://diglib.eg.org/handle/10.2312/dh20253220As agents of social change, museums should promote inclusivity and accessibility. Despite the challenges of achieving this part of the museum's mission, it is possible to address them on a case-by-case basis. This paper outlines a segment of an ongoing doctoral research project at the National Roman Museum (MNR) in Rome, Italy. First, the concepts of inclusivity and accessibility are discussed. Next, it is explored how Virtual Reality (VR) and Digital Storytelling (DST) can enhance inclusive education. Following this, three 360 virtual tours are introduced, integrated with a DST approach, and created in Delightex. This section outlines how the platform operates, its features, and the technical process of creating the tours. The design principles for making the tours accessible and catering to the diverse interests and needs of various audiences are also addressed. At the current stage of the experimental phase, user experience evaluation involved two main groups: experts in IT and design, and the general public, which comprises individuals with varied demographics and digital skills. This paper presents preliminary results from the experimental stage, outlining the next steps for future development and implementation.Attribution 4.0 International LicenseCCS Concepts Human-centered computing~Accessibility~Empirical studies in accessibility Author inclusivity, accessibility, virtual reality, virtual tour, virtual museumCCS Concepts Humancentered computing~Accessibility~Empirical studies in accessibility Author inclusivityaccessibilityvirtual realityvirtual tourvirtual museum360° Virtual Tours at the National Roman Museum. Making Culture Heritage Participatory, Accessible, and Personalized10.2312/dh.2025322010 pages