Kraus, M.Strengert, M.2015-02-212015-02-2120071467-8659https://doi.org/10.1111/j.1467-8659.2007.01088.xWe present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.Depth-of-Field Rendering by Pyramidal Image Processing10.1111/j.1467-8659.2007.01088.x645-654