Narita, FumiyaSaito, ShunsukeKato, TakuyaFukusato, TsukasaMorishima, ShigeoT. Bashford-Rogers and L. P. Santos2016-04-262016-04-2620161017-4656https://doi.org/10.2312/egsh.20161014Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we propose a method to generate a clothing model for various characters from a single template model. Our framework consists of three steps: scale measurement, clothing transformation, and texture preservation. By introducing a novel measurement of the scale deviation between two characters with different shapes and poses, our framework achieves pose-independent transfer of clothing even for quadrupeds (e.g., from human to horse). In addition to a plausible clothing transformation method based on the scale measurement, our method minimizes texture distortion resulting from large deformation. We demonstrate that our system is robust for a wide range of body shapes and poses, which is challenging for current state-of-the-art methods.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismGarment Transfer for Quadruped Characters10.2312/egsh.2016101457-60