Redford, AdamMikulski, RichardAnderson, Eike FalkRitschel, Tobias and Eilertsen, Gabriel2020-05-242020-05-242020978-3-03868-104-51017-4656https://doi.org/10.2312/egp.20201036https://diglib.eg.org:443/handle/10.2312/egp20201036We present a streamlined workflow for the 3D reconstruction of skeletal fragments, suitable for bioarchaeological analysis as well as public engagement and based on practices and applications from the feature film visual effects industry. Using a lowcost single-camera photogrammetry rig for close range photogrammetry and processing the results using standard 3D asset creation software from the visual effects industry, the resulting 3D models achieve a resolution that is sufficient for the clear representation of bone elements and any gross changes affecting them, such as severe trauma.Attribution 4.0 International LicenseStreamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement10.2312/egp.202010365-6