Malý, IvoVachková, IvaSedlácek, DavidMagana, AlejandraZara, Jiri2023-05-032023-05-032023978-3-03868-210-31017-4656https://doi.org/10.2312/eged.20231019https://diglib.eg.org:443/handle/10.2312/eged20231019In this paper, we describe the integration of Virtual Reality (VR) into a museum education programme. The aim of the programme is to present the cultural heritage of Langweil's model of Prague in the context of author's life in the 19th century. For the programme, we developed a VR application in which students experience the creation of Langweil's model of Prague, more specifically, they virtually draw and cut out a facade of a house and insert it into the rest of the model. As part of the educational programme, the students also experience a similar activity with a paper model, which leads them to compare the creation in VR and in reality with real tools. The context of the author's life is covered by two additional programme activities using a budget simulation and a discussion using historical photographs. In a pilot study we evaluated the programme with 31 students and we describe the observed results from both the students' and the organisation's perspectives.Attribution 4.0 International LicenseCCS Concepts: Social and professional topics → K-12 education; Informal education; Applied computing → Interactive learning environments; Human-centered computing → Virtual reality; Computing methodologies → Virtual realitySocial and professional topics → K-12 educationInformal educationApplied computing → Interactive learning environmentsHumancentered computing → Virtual realityComputing methodologies → Virtual realityDraw-Cut-Glue: Comparison of Paper House Model Creation in VR and on Paper in a Museum Education Programme - Pilot Study10.2312/eged.2023101931-388 pages