Castaneda, SaifAkleman, ErgunHolger Winnemoeller and Lyn Bartram2017-10-182017-10-182017978-1-4503-5081-5-https://doi.org/10.1145/3122791.3122800https://diglib.eg.org:443/handle/10.2312/npar2017a13In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.Computing methodologiesNon photorealistic renderingPainterly PortraitsPainterly RenderingExpressive DepictionShading with Painterly Filtered Layers: A Technique to Obtain Painterly Portrait Animations10.1145/3122791.3122800