Bidarra, RafaelDalen, Rogier vanZwieten, Jan vanJoaquim MadeiraAntónio Augusto de Sousa2023-03-092023-03-092023978-3-03868-208-0https://doi.org/10.2312/pt.20031594https://diglib.eg.org:443/handle/10.2312/pt20031594One of the mainsprings currently pushing the development of Computer Graphics techniques lies in the area of computer games. This motivation strongly backed the inclusion of a new project-based course on computer games within the new Computer Science curriculum, recently introduced at Delft University of Technology. This paper describes the most relevant aspects of this pioneer project. It is concluded that the cautious combination of a rather open project assignment with an effective tutoring assistance significantly can raise the level of both knowledge and teamwork skills achieved by the students.Attribution 4.0 International LicenseComputer Graphics, computer games, object-oriented programming, project-based educationComputer Graphicscomputer gamesobjectoriented programmingprojectbased educationA Computer Graphics pioneer project on computer games10.2312/pt.2003159461-655 pages