Gundersen, Odd ErikTangvald, LarsIk Soo Lim and David Duce2014-01-312014-01-312007978-3-905673-63-0http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/213-220In this paper, we propose a framework for implementing level of detail for a physically based fire rendering running on the GPU. The physics of the fire is simulated using a fluid solver and combustion modelling, and the fire is visualised using a particle system. Our preliminary results indicate that by adjusting the simulation domain and particle system, performance can be increased without noticeably degrading the fire visually when it is far from the camera.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, AnimationLevel of Detail for Physically Based Fire