Larboulette, CarolineG. Domik and R. Scateni2015-07-092015-07-092009https://doi.org/10.2312/eged.20091021This paper presents a Computer Animation curriculum worth 2.5 ECTS intended for graduate students enrolled in a Master s degree of Computer Graphics, Video Games and Virtual Reality. The content of the lecture fits the recommendations made for the topic of Animation I at the Computer Graphics Education Workshop [BCFH06] that was held in Vienna in 2006. The main novelty is, in addition to presenting a detailed curriculum, its interdis- ciplinary aspect. Indeed, while it is intended for a Computer Science degree, it also aims at teaching some artistic and software use aspects.Computer Animation Curriculum: An Interdisciplinary Approach10.2312/eged.2009102173-80