Legrand, AmandineParakkat, Amal DevRohmer, DamienChristie, MarcHan, Ping-HsuanLin, Shih-SyunPietroni, NicoSchneider, TeseoTsai, Hsin-RueyWang, Yu-ShuenZhang, Eugene2025-10-072025-10-072025978-3-03868-295-0https://doi.org/10.2312/pg.20251255https://diglib.eg.org/handle/10.2312/pg20251255We introduce SMACC, a sketch-based system for animating short sequences of 3D articulated characters inspired by 2D comic motion line annotations. SMACC relies on classical rules of motion depiction used in comic books, allowing the depiction of dynamism in static images while being universally understood. Building on this, SMACC introduces an algorithmic interpretation of these principles in the context of a 3D character animation, guided by three fundamental types of motion lines: trajectory, circumfixing and impact. The adaptation to rigged 3D characters relies on the automatic computation of how these motion cues spatially influence the character's skeleton, achieved through a global analysis of sketch annotations relative to the character's pose. The resulting animation is generated by encoding the kinematic clues and constraints into joint angular velocities. Finally, the proof-of-concept demonstrated by SMACC is validated through a user study, which evaluates the effectiveness and accuracy of this sketch-based approach applied to 3D character animation.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Interactive systems and tools; Computing methodologies → AnimationHuman centered computing → Interactive systems and toolsComputing methodologies → AnimationSMACC: Sketching Motion for Articulated Characters with Comics-based annotations10.2312/pg.2025125512 pages