Wald, IngoZellmann, StefanMorrical, NateLarsen, Matthew and Sadlo, Filip2021-06-122021-06-122021978-3-03868-138-01727-348Xhttps://doi.org/10.2312/pgv.20211042https://diglib.eg.org:443/handle/10.2312/pgv20211042We describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. Unlike prior methods, our technique avoids costly clustering operations, significantly reduces data structure construction cost, and incurs less overhead when traversing active regions.Human centered computingScientific visualizationVisualization techniquesComputing methodologiesRay tracingGraphics processorsFaster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry10.2312/pgv.2021104237-44