Juarez-Perez, AlainKallmann, MarceloBernhard Thomaszewski and KangKang Yin and Rahul Narain2017-12-312017-12-312017978-1-4503-5091-4https://doi.org/10.1145/3099564.3106642https://diglib.eg.org:443/handle/10.1145/3099564-3106642We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking controller and a set of mocap examples our method is then able to coordinate upper-body interactions with the walking controller in order to achieve full-body object interactions in generalized situations.Computing methodologiesProcedural animationFullBody Character AnimationCoordination LearningCoordinating Full-Body Interactions with the Environment10.1145/3099564.3106642Alain Juarez-Perez and Marcelo Kallmann-Computing methodologies-Procedural animation; Full-Body Character Animation, Coordination Learning