Sillam, KevinEvrard, MatthieuLuciani, AnnieJohn Dingliana and Fabio Ganovelli2014-02-012014-02-012007978-3-905673-65-4https://doi.org/10.2312/PE/vriphys/vriphys07/069-078This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this modelCategories and Subject Descriptors (according to ACM CSS): I.3.5 Physically based modeling, I.3.3 real-time visualization of particle models, I.3.1 GP/GPU, I.3.6 haptic interactionsA Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture