Shlafman, ShymonTal, AyelletKatz, Sagi2015-02-162015-02-1620021467-8659https://doi.org/10.1111/1467-8659.00581This paper describes an algorithm for morphing polyhedral surfaces based on their decompositions into patches. The given surfaces need neither be genus-zero nor two-manifolds. We present a new algorithm for decomposing surfaces into patches. We also present a new projection scheme that handles topologically cylinder-like polyhedral surfaces. We show how these two new techniques can be used within a general framework and result with morph sequences that maintain the distinctive features of the input models.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computational Geometry and Object Modeling]: Boundary representations I.3.7 [Three-Dimensional Graphics and Realism]: AnimationMetamorphosis of Polyhedral Surfaces using Decomposition10.1111/1467-8659.00581219-228