Xu, BingLi, Tzu-MaoGeorgiev, IliyanHedstrom, TrevorRamamoorthi, RaviGarces, ElenaHaines, Eric2024-06-252024-06-2520241467-8659https://doi.org/10.1111/cgf.15152https://diglib.eg.org/handle/10.1111/cgf15152Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is modified between consecutive frames. In this paper, we develop a novel approach to incremental re-rendering of scenes with dynamic objects, where only a small part of a scene moves from one frame to the next. We formulate the difference (or residual) in the image between two frames as a (correlated) light-transport integral which we call the residual path integral. Efficient numerical solution of this integral then involves (1) devising importance sampling strategies to focus on paths with non-zero residual-transport contributions and (2) choosing appropriate mappings between the native path spaces of the two frames. We introduce a set of path importance sampling strategies that trace from the moving object(s) which are the sources of residual energy. We explore path mapping strategies that generalize those from gradient-domain path tracing to our importance sampling techniques specially for dynamic scenes. Additionally, our formulation can be applied to material editing as a simpler special case. We demonstrate speed-ups over previous correlated sampling of path differences and over rendering the new frame independently. Our formulation brings new insights into the re-rendering problem and paves the way for devising new types of sampling techniques and path mappings with different trade-offs.Residual Path Integrals for Re-rendering10.1111/cgf.1515214 pages