Farenzena, MichelaFusiello, AndreaGherardi, RiccardoKaterina Mania and Eric Reinhard2015-07-132015-07-132008https://doi.org/10.2312/egs.20081029State of the art three dimensional reconstruction pipelines can nowadays produce models up to several million polygons without any human intervention from a set of digital images or video. Such models are able to stretch the rendering capabilities of current hardware. We propose to augment a typical structure from motion pipeline with two additional steps, automatic fitting of high-level solid primitives and relief maps extraction, thus recovering both the overall structure of a building and its fine geometry. This not only gives birth to a more tractable and semantic model of the imaged scene, but allows for efficient and compelling rendering. We substantiate our claims showing a complete example of the described system.Efficient Visualization of Architectural Models from a Structure and Motion Pipeline10.2312/egs.2008102991-94