Papaioannou, GeorgiosCarsten Dachsbacher and William Mark and Jacopo Pantaleoni2016-02-182016-02-182011978-1-4503-0896-02079-8687https://doi.org/10.1145/2018323.2018326GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for vi-sually rich and realistic dynamic three-dimensional environments. This paper presents a fast new diffuse global illumination method that generates a sparse set of low-cost radiance field evaluation points (radiance hints) and computes an arbitrary number of diffuse inter-reflections within a given volume. The proposed approximate technique combines ideas from exiting grid-based radiance caching techniques with reflective shadow maps as well asa stochastic scheme for visibility calculations, in order to achieve high frame rates for multiple light bounces.I.3.3 [Computer Graphics]Picture/ImageGeneration Display algorithmsI.3.7 [Computer Graphics]Three Dimensional Graphics and Realism ShadingshadowingGlobal IlluminationReal Time RenderingProgrammable Graphics HardwareReal-Time Diffuse Global Illumination Using Radiance Hints10.1145/2018323.201832615-24