Pinto, JoãoDias, PauloEliseu, SérgioSantos, Beatriz SousaDias, Paulo and Menezes, Paulo2020-09-242020-09-242020978-3-03868-128-1https://doi.org/10.2312/pt.20151204https://diglib.eg.org:443/handle/10.2312/pt20151204As a solution to immersive virtual museum visits, we propose an extension upon the platform we previously developed for Setting-up Interactive Virtual Environments (pSIVE) that maintains all of the Virtual Environment creation features of the platform as well as content association (PDF, Video, Text), but also allows gesture-based interaction and one to one navigational input using skeleton tracking with a Kinect that is calibrated in the real world space where the user is located in. In order to validate our new navigation and interaction methods, a comparative study was performed, comparing our gesture-based interaction and positional tracking with a controller button navigation and interaction method.Virtual EnvironmentNavigation and InteractionUser StudyInteractive configurable virtual environment with Kinect navigation and interaction10.2312/pt.2015120463-70