Nagamachi, KazuyaKato, YukiSugimoto, MakiInami, MasahikoKitazaki, MichiteruKulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk2020-12-012020-12-012020978-3-03868-112-01727-530Xhttps://doi.org/10.2312/egve.20201275https://diglib.eg.org:443/handle/10.2312/egve20201275VRChat is one of social virtual reality platforms and getting popular. Pseudo physical contacts are used for communication in VRChat. We performed a questionnaire survey for VRChat users (N=341) in Japan to take statistics of users and their avatars, and to investigate effects of pseudo physical contacts on interpersonal attractiveness and communication. Users were 87% male, 8% female, and 4% neutral genders in the real world, while their avatars were 4% male, 87% female, and 9% neutral. Participants answered that the interpersonal attractiveness increased and the communication difficulty decreased after pseudo physical contacts, suggesting that the pseudo physical contact may improve our social relationship without actual touch.Human centered computingVirtual realityPseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users10.2312/egve.2020127513-14