Krone, MichaelStone, JohnErtl, ThomasSchulten, KlausMiriah Meyer and Tino Weinkaufs2013-11-082013-11-082012978-3-905673-91-3https://doi.org/10.2312/PE/EuroVisShort/EuroVisShort2012/067-071We present an efficient algorithm for computation of surface representations enabling interactive visualization of large dynamic particle data sets. Our method is based on a GPU-accelerated data-parallel algorithm for computing a volumetric density map from Gaussian weighted particles. The algorithm extracts an isovalue surface from the computed density map, using fast GPU-accelerated Marching Cubes. This approach enables interactive frame rates for molecular dynamics simulations consisting of millions of atoms. The user can interactively adjust the display of structural detail on a continuous scale, ranging from atomic detail for in-depth analysis, to reduced detail visual representations suitable for viewing the overall architecture of molecular complexes. The extracted surface is useful for interactive visualization, and provides a basis for structure analysis methods.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Boundary representationsFast Visualization of Gaussian Density Surfaces for Molecular Dynamics and Particle System Trajectories