Steinhausen, Heinz ChristianBrok, Dennis denHullin, Matthias B.Klein, ReinhardDavid Bommes and Tobias Ritschel and Thomas Schultz2015-10-072015-10-072015978-3-905674-95-8https://doi.org/10.2312/vmv.20151269In this paper, we address the problem of acquiring bidirectional texture functions (BTFs) of large-scale material samples. Our approach fuses gonioreflectometric measurements of small samples with few constraint images taken on a flatbed scanner under semi-controlled conditions. Underlying our method is a lightweight texture synthesis scheme using a local texture descriptor that combines shading and albedo across devices. Since it operates directly on SVD-compressed BTF data, our method is computationally efficient and can be implemented on a moderate memory footprint.I.3.3 [Computer Graphics]Picture/Image GenerationDigitizing and scanningI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismColorshadingshadowingand textureExtrapolating Large-Scale Material BTFs under Cross-Device Constraints10.2312/vmv.20151269143-150