Blom, Kristopher J.Beckhaus, SteffiBernd Froehlich and Roland Blach and Robert van Liere2014-01-312014-01-312007978-3-905673-64-7https://doi.org/10.2312/PE/VE2007Short/121-126In this paper we introduce a VR system extension that focuses on the creation of interactive, dynamic Virtual Environments. The extension uses the recently developed programming concept, Functional Reactive Programming. This paradigm focuses on an explicit and more natural concept of time in the modeling of dynamics, without sacrificing interactivity. We present an implementation that embeds the Functional Reactive Programming concept into a basic Virtual Reality system, VR Juggler.Categories and Subject Descriptors (according to ACM CCS): I.6.0 [Computing Methodologies]: Simulation and ModelingGeneral; I.3.7 [Computing Methodologies]: Computer GraphicsThree-Dimensional Graphics and RealismFunctional Reactive Virtual Reality