Aumüller, MartinChilds, Hank and Frey, Steffen2019-06-022019-06-022019978-3-03868-079-61727-348Xhttps://doi.org/10.2312/pgv.20191113https://diglib.eg.org:443/handle/10.2312/pgv20191113Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction to display. For immersive virtual environments, this latency is a bigger problem than for desktop visualization. With hybrid remote visualization we enable the exploration of large-scale remote data sets from immersive virtual environments. This is based on three factors: When appropriate, we enable the local rendering of remote objects. We decouple local interaction from remote rendering as far as possible by depth compositing of remote and local images at a rate independent from remote rendering. Finally, we try to hide this latency by reprojecting 2.5D images for changed viewer positions. In this paper we describe the integration of hybrid remote rendering into the data-parallel visualization system Vistle as well its extension to a distributed system. Thereby arbitrary combinations of object-based and image-based remote visualization become possible.Distributed Systems [C.2.4]Distributed applicationsI.3.2 [Computer Graphics]Graphics SystemsRemote systemsI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismRaytracingI.3.7 [Computer Graphics]Three Dimensional Graphics and RealismVirtual RealityI.4.2 [Image Processing and Computer Vision]Compression (Coding)Approximate methodsHybrid Remote Visualization in Immersive Virtual Environments with Vistle10.2312/pgv.2019111389-99