Zhang, JunyuSturdee, MiriamMiller, AlanOliver, IainAitken, JacquieCampana, StefanoFerdani, DanieleGraf, HolgerGuidi, GabrieleHegarty, ZackaryPescarin, SofiaRemondino, Fabio2025-09-052025-09-052025978-3-03868-277-6https://doi.org/10.2312/dh.20253016https://diglib.eg.org/handle/10.2312/dh20253016Characters in immersive, Virtual Reality environments have the potential to enrich the user experience, improving engagement with heritage, and in doing so, benefiting heritage organisations and their communities. By creating authentic digital scenes based upon archaeological and historical data, we enable these communities and their visitors to better understand the past. Often, historical reconstructions can appear empty, focused on the landscape and architecture, yet omitting animals, people and associated intangible heritage. We demonstrate the potential of enriching these reconstructions with the details of lives past.Attribution 4.0 International LicenseCCS Concepts Computing methodologies → Modeling and simulation; Applied computing → Arts and humanities; Education; Information systems → Multimedia information systems; Human-centered computing → Human computer interactionCCS Concepts Computing methodologies → Modeling and simulationApplied computing → Arts and humanitiesEducationInformation systems → Multimedia information systemsHuman centered computing → Human computer interactionRemaking Lost Communities in Virtual Cultural Landscapes10.2312/dh.2025301610 pages