Hudák, MatejDurikovic, R.Ian Grimstead and Hamish Carr2013-10-312013-10-312011978-3-905673-83-8https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG11/009-016In this paper we present a particle-based method for large scale long time progressive simulation of terrain erosion containing wet granular particles. The wetting process and the propagation through granular material is based on defining the wetness value for each particle representing the amount of water absorbed by granular particles and stored between them, as was originally proposed by Rungjiratananon [RSKN08]. We extend this model by adding a non homogeneous material to simulate differences between different types of soil-like granular material, based on physical constants like stability, plasticity and wetness. With this approach we can create a physical animation of erosion process like mass movement or mass wasting.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-AnimationTerrain Models for Mass Movement Erosion