Benthin, CarstenDrabinski, RadoslawTessari, LorenzoDittebrandt, AddisJosef SpjutMarc StammingerVictor Zordan2023-01-232023-01-2320222577-6193https://doi.org/10.1145/3543867https://diglib.eg.org:443/handle/10.1145/3543867We propose a novel version of the GPU-oriented massively parallel locally-ordered clustering (PLOC) algorithm for constructing bounding volume hierarchies (BVHs). Our method focuses on removing the weaknesses of the original approach by simplifying and fusing different phases, while replacing most performance critical parts by novel and more efficient algorithms. This combination allows for outperforming the original approach by a factor of 1.9 - 2.3×.CCS Concepts: Computing methodologies -> Ray tracing Additional Key Words and Phrases: bounding volume hierarchy, ray tracingComputing methodologiesRay tracing Additional Key Words and Phrasesbounding volume hierarchyray tracingPLOC++ : Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited10.1145/3543867