Löschner, FabianJeske, Stefan RhysFernández-Fernández, José AntonioBender, Jan2026-04-222026-04-222026978-3-03868-267-71017-4656https://doi.org/10.2312/egt.20261002https://diglib.eg.org/handle/10.2312/egt20261002Physics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of techniques for physically-based modeling and animation has thus skyrocketed over the past few decades, facilitating the simulation of a wide variety of materials and physical phenomena. These course notes provide an in-depth introduction to multiphysics simulation methods for computer graphics, covering the mathematical foundations, key algorithms, and practical considerations behind the most widely used approaches.Attribution 4.0 International LicensePhysics simulationComputer graphicsSimulation Methods for Multiphysics Phenomena in Visual Computing10.2312/egt.2026100245 pages