Barral, PierreDorme, GuillaumePlemenos, Dimitri2015-11-112015-11-1120001017-4656https://doi.org/10.2312/egs.20001003An automatic computation of the path for a camera around a three-dimensional scene is discussed. Previous work on automatic virtual camera, based on a heuristic evaluation function, is reviewed, and new methods to improve this work are presented. Theses methods consist of additional criteria in the evaluation function as well as new ways to determine the camera’s path. Ideas to animate automatically a camera inside a scene are presented, and in the end, results are discussed.Scene understanding techniques using a virtual camera