Ihmsen, MarkusOrthmann, JensSolenthaler, BarbaraKolb, AndreasTeschner, MatthiasSylvain Lefebvre and Michela Spagnuolo2014-12-162014-12-1620141017-4656https://doi.org/10.2312/egst.20141034Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with versatile effects. Nowadays, complex scenes with millions of sampling points, one- and two-way coupled rigid and elastic solids, multiple phases and additional features such as foam or air bubbles can be computed at reasonable expense. This state-of-the-art report summarizes SPH research within the graphics community.KeywordsPhysicallybased animationfluid animationSmoothed Particle Hydrodynamics Computer Graphics [I.3.7]Three Dimensional Graphics and RealismAnimationSPH Fluids in Computer Graphics