Salem, KarimRohmer, DamienKalyanasundaram, NiranjanZordan, VictorZordan, Victor2024-08-202024-08-202024978-3-03868-263-9https://doi.org/10.2312/sca.20241169https://diglib.eg.org/handle/10.2312/sca20241169We propose a method to enrich the animation of rigged characters with exaggerated oscillation behavior triggered by a sudden velocity change. Our approach is based on the extension of Velocity Skinning to space-time deformation, where the deformation is computed from a time-filtered version of the angular velocity of the skeleton. The time-filter is easy to parameterize by artists with respect to frequency, magnitude and attenuation while remaining fully compatible with standard rigged character.Attribution 4.0 International LicenseArt-directable Expressive Oscillation Behavior for Rigged Characters10.2312/sca.202411692 pages