Han, XuSakaguchi, SakiShibasaki, MinaNakayasu, AkiraBaba, TetsuakiKushiyama, KumikoAbey CampbellClaudia KrogmeierGareth Young2023-12-042023-12-042023978-3-03868-236-31727-530Xhttps://doi.org/10.2312/egve.20231328https://diglib.eg.org:443/handle/10.2312/egve20231328Lack of exercise affects health and the quality of life. Walking is a suitable remedy for sedentary lifestyles. Therefore, in this study, we developed a walking exercise system that employs augmented reality technology and pseudoresistance sensations to mimic walking in water. The system includes an application with adjustable water-level features, making it suitable for everyday use in environments such as homes and gymnasiums. Our preliminary experiments reveal that variations in the water level can affect walking speed, demonstrating the potential of the system for inducing pseudoresistance and walking assistance.Attribution 4.0 International LicenseCCS Concepts: Human-centered computing → Mixed / augmented realityHumancentered computing → Mixed / augmented realityStudy of Pseudoresistance during Water Walking in Augmented Reality10.2312/egve.202313283-42 pages