Santos, Manuel Próspero dosJosé Carlos TeixeiraWerner HansmannMichael B. McGrath2023-03-092023-03-092023978-3-03868-207-3https://doi.org/10.2312/pt.19991570https://diglib.eg.org:443/handle/10.2312/pt19991570At the Faculty of Science and Technology of the New University of Lisbon, the education in lnformatics Engineering has been supportcd by a B.Sc. course and a M.Sc. course. Both of them include Computer Graphics lectures; being the corresponding curricula adapted as much as possible to the other basic scientific matters. 0n the other hand, the tools and teaching methods have also been acconnnodated according to the global resources available at the Faculty for those courses, namely the computational ones. The paper presents the methodologies used today for teaching Computer Graphics at the New University of Lisbon, gives the results of some succeeded experiments, refers the most relevant relationships with other subjects and put important questions to the future of Computer Graphics education in the scope Informatics Engineering.Attribution 4.0 International LicenseComputer Graphics, Teaching, Education, Informatics EngineeringComputer GraphicsTeachingEducationInformatics EngineeringComputer Graphics in the Scope of Informatics Engineering education10.2312/pt.1999157031-377 pages