Nehab, DiegoShilane, PhilipMarkus Gross and Hanspeter Pfister and Marc Alexa and Szymon Rusinkiewicz2014-01-292014-01-2920043-905673-09-61811-7813https://doi.org/10.2312/SPBG/SPBG04/049-056Point sampling is an important intermediate step for a variety of computer graphics applications, and specialized sampling strategies have been developed to satisfy the requirements of each problem. In this article, we present a technique to generate a stratified sampling of 3D models that is applicable across many domains. The algorithm voxelizes the model and selects one sample per voxel, restricted to the original model s surface. Parameters allow control of the uniformity of the sample placement and the minimum distance between samples. We demonstrate the effectiveness of this technique in selecting stroke locations for painterly rendering models and for producing sampled geometry used as input to shape descriptors.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingStratified Point Sampling of 3D Models