, Su Qing WangWu, Wen BinShi, MinLi, Zhao XinWang, QiZhu, Deng MingChristie, MarcPietroni, NicoWang, Yu-Shuen2025-10-072025-10-0720251467-8659https://doi.org/10.1111/cgf.70270https://diglib.eg.org/handle/10.1111/cgf70270Reconstructing underwater object geometry from multi-view images is a long-standing challenge in computer graphics, primarily due to image degradation caused by underwater scattering, blur, and color shift. These degradations severely impair feature extraction and multi-view consistency. Existing methods typically rely on pre-trained image enhancement models as a preprocessing step, but often struggle with robustness under varying water conditions. To overcome these limitations, we propose WaterGS, a novel framework for underwater surface reconstruction that jointly recovers accurate 3D geometry and restores true object colors. The core of our approach lies in introducing a Physically-Based imaging model into the rendering process of 2D Gaussian Splatting. This enables accurate separation of true object colors from water-induced distortions, thereby facilitating more robust photometric alignment and denser geometric reconstruction across views. Building upon this improved photometric consistency, we further introduce a Gaussian bundle adjustment scheme guided by our physical model to jointly optimize camera poses and geometry, enhancing reconstruction accuracy. Extensive experiments on synthetic and real-world datasets show that WaterGS achieves robust, high-fidelity reconstruction directly from raw underwater images, outperforming prior approaches in both geometric accuracy and visual consistency.CCS Concepts: Computing methodologies → Reconstruction; Image-based renderingComputing methodologies → ReconstructionImagebased renderingWaterGS: Physically-Based Imaging in Gaussian Splatting for Underwater Scene Reconstruction10.1111/cgf.7027012 pages