Ogayar, Carlos JavierFeito, Francisco R.Segura, Rafael J.Rivero, MarilinaPere Brunet and Nuno Correia and Gladimir Baranoski2014-01-312014-01-3120063-905673-60-6https://doi.org/10.2312/LocalChapterEvents/siacg/siacg06/121-130This paper presents a robust method for evaluating boolean operations on triangle meshes. It is based on a fast and reliable point-in-solid algorithm that works with B-Rep representations. With this method, several boolean operations can be performed with almost the same processing cost as a single boolean operation. Moreover, the presented approach can take advantage of the modern programable graphics hardware.Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Graphics processors I.3.5 [Computer Graphics]: Boundary representations I.3.5 [Computer Graphics]: Geometric algorithms, languages, and systemsGPU-based Evaluation of Boolean Operations on Triangulated Solids