Sorkine, OlgaCohen-Or, Daniel2015-11-112015-11-1120011017-4656https://doi.org/10.2312/egs.20011029This paper introduces an implicit representation of the u; v texture mapping. Instead of using the traditional explicit u; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on which the original texture is remapped, yielding warped textures. This creates an effective atlas of the mapped triangles and provides a compact encoding of the texture mapping.Warped Textures for UV Mapping Encoding