Melo, José Júlio SchulzCampana, StefanoFerdani, DanieleGraf, HolgerGuidi, GabrieleHegarty, ZackaryPescarin, SofiaRemondino, Fabio2025-09-052025-09-052025978-3-03868-277-6https://doi.org/10.2312/dh.20253287https://diglib.eg.org/handle/10.2312/dh20253287The present article aims to understand, in the context of the Siege of Sarajevo how civilians lived compared to journalists by using the game This War of Mine as a simulator. Combining historiographical methods and theories with simulation and modeling, game design, development and studies, the author proposes a new methodology to analyze games and produce knowledge natural to them. The goal is to bring simulation and games to historical methods and theories within an academic context. The object of study is the video game This War of Mine, developed by the Polish studio 11 bit studios in 2014, and its corresponding historical context, the Siege of Sarajevo. This article is based on the dissertation concluded by the author in 2025 [Mel25]. And the vast majority of the research is present there [Mel25].Attribution 4.0 International LicenseCCS Concepts: History, Video games, Simulation, This War of Mine, Siege of Sarajevo.HistoryVideo gamesSimulationThis War of MineSiege of Sarajevo.A historiographical method for video games. The proof of concept in the analysis of the game This War of Mine (11 bit studios) and its counterpart Sarajevo's Siege cultural heritage10.2312/dh.202532875 pages