Harvey, D.Arnold, D. B.Day, A. M.2015-11-112015-11-1119991017-4656https://doi.org/10.2312/egs.19991025We describe many of the considerations required when designing and developing a distributed virtual environment for urban modelling, paying particular attention to its application to virtual heritage. We also describe the possibility of using a specially defined set of scenery and building primitives to reduce the amount of data that needs to be transmitted to recreate the virtual urban environment on the observer’s computer.Distributed Virtual Environments for Urban Modelling