Jerábková, L.Jerábek, J.Chudoba, R.Kuhlen, T.Cesar Mendoza and Isabel Navazo2014-02-012014-02-0120063-905673-61-4https://doi.org/10.2312/PE/vriphys/vriphys06/125-126In this paper we present a novel approach for stable interactive cutting of deformable objects in virtual environments. Our method is based on the extended finite elements method, allowing for a modeling of discontinuities without remeshing. As no new elements are created, the impact on performance of the simulation is minimized.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [COMPUTER GRAPHICS]: Three-Dimensional Graphics and Realism, J.2 [Computer Applications]: PHYSICAL SCIENCES AND ENGINEERING, J.2 [Computer Applications]: LIFE AND MEDICAL SCIENCES, I.6.3 [SIMULATION AND MODELING]: ApplicationsStable Interactive Cutting of Deformable Objects