Backman, AndersErik Kjems and Roland Blach2014-01-272014-01-272005978-3-905674-06-41727-530Xhttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2005/225-226This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL Shaders, 3D sound and human avatars. The creative process of building complex simulators is supported by allowing several authoring paths such as a low level C++ API, an expressive high level file format and a scripting layer.Categories and Subject Descriptors: I.3.4 [Graphics Utilities]: Software supportColosseum3D Authoring framework for Virtual Environments