Choi, Jeong-DanJang, Byung-TaeHwang, Chi-Jeong2015-11-122015-11-1220031017-4656https://doi.org/10.2312/egp.20031013This paper describes the VR game interfaces for interaction onto 3D display. The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate it with interactions into the immersive VR game environments. So, the objective of our display system is to produce a viewer-oriented, stereoscopic display; each of the user’s eyes should see an image correctly rendered from that eye’s position through the window of the displays. To accomplish this project, we concrete a projection-based multiple window rendering system on passive 3D stereo display, synchronization multichannel system for wide field of view on different PCs, and game user interactions using real-time virtual character animations. Our preliminary results are well suited for VR Safari as game contents with surround displays running on a PC clusters.VR Game Interfaces for Interaction onto 3D Display