Bristol, AmandaVarsamidis, ThomasLouise M. Lever and Mary McDerby2014-01-312014-01-3120063-905673-59-2https://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG06/111-114This work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these effects is dependent upon the physical characteristics of a liquid, such as viscosity and surface tension. Much of the realistic work carried out in this area has depended upon non real-time methods such as frame-by-frame rendering and animation. Alternatively, supercomputers have been used to process visualisation models which use large quantities of data. This study aims to produce realistic effects with an attractive appearance, in real time. Work will also be carried out to explore the possibilities of modelling breaking waves in real time.Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingReal-Time Modelling of the Action of Wind on Liquid Surfaces