Liu, XinguoSloan, Peter-PikeShum, Heung-YeungSnyder, JohnAlexander Keller and Henrik Wann Jensen2014-01-272014-01-2720043-905673-12-61727-3463https://doi.org/10.2312/EGWR/EGSR04/337-344We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, "all-frequency" lighting. Specifically, source lighting is represented by a cube map at resolution nLAll-Frequency Precomputed Radiance Transfer for Glossy Objects