Murray, DavidBaril, JeromeGranier, XavierElmar Eisemann and Eugene Fiume2016-06-172016-06-172016978-3-03868-019-21727-3463https://doi.org/10.2312/sre.20161207Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose a method for rendering transparent scenes or objects using classical tools for shape depiction in real time. Our method provides an efficient way to compute screen space curvature on transparent objects by using a novel screen space representation of a scene derived from Order Independent Transparency techniques. Moreover, we propose a customizable stylization that modulates the transparency per fragment, according to its curvature and its depth, which can be adapted for various kinds of applications.I.3.7 [Computer Graphics]Three Dimensional Graphics and RealismColorshadingshadowingand textureShape Depiction for Transparent Objects with Bucketed k-Buffer10.2312/sre.2016120733-39