Musanovic, AdnanMijatovic, BojanRizvic, SelmaHulusic, Vedad and Chalmers, Alan2021-11-022021-11-022021978-3-03868-141-02312-6124https://doi.org/10.2312/gch.20211415https://diglib.eg.org:443/handle/10.2312/gch20211415Virtual Reality enables the users to experience cultural heritage. Time travel through past times is transferring us in virtual environments with 3D reconstructions of cultural monuments inhabited by historical characters. The full immersion in this different reality can be achieved only with proper spatialization of sound. In this paper we discuss the related work in 3D sound implementation for digital cultural heritage applications and compare it with our experiences.Applied computingSound and music computingDigital libraries and archivesGeneral and referenceDesignHuman centered computingVirtual reality3D Sound for Digital Cultural Heritage10.2312/gch.20211415121-125